screenshot Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Sandbox Game. It allows you via a seed to create a unique landscape with Mountains, Oceans, Trees and Beachs. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!


The software is licenced under the Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) licence. It allows you to use this software for free. For more information see for further information.

Creative Commons License
StaudSoft's Synthetic World by is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.



  • High performance dynamic rendering engine
  • Deferred Rendering (v0.2)
  • Percentage Closer Filtering of Shadow Naos (v0.2)
  • Cascaded Shadow Map (v0.2)
  • Reflection and Refraction of the water surface (v0.2)
  • Day and Night cycle (v0.2)
  • Sky renderer (v0.2)
  • Clouds (v0.2)
  • Dynamic collision system (via bullet physic engine)
  • Dynamic loading of the world
  • View distance of several kilometers
  • Main memory compression
  • Highly compressed world storage
  • Very big landscapes (up to 6 Terabyte raw data)
  • Tree generation system
  • Plant generation system
  • Water
StaudSoft's Synthetic World 0.1.1 Beta 64Bit
StaudSoft's Synthetic World 0.1.1 Beta 64Bit
StaudSoft's Synthetic World 0.1.1 Beta 32Bit
StaudSoft's Synthetic World 0.1.1 Beta 32Bit