Update: Up to 120 fps!

Hey guys, as you may have noticed we uploaded an update!

Here is the changelog:
– Complete new voxel renderer
– Up to 120 fps on our machines
– Multithreaded world generation
– Street and way generation
– Dungoen generation
– New improved inventory which reduced micro management
– Improved the speed of the physic engine by factor 10
– New thread library which improves speed
– User space synchronisation of threads (10 times faster than critical section)
– Improved speed of world generation
– New shapes which you can use to build
– Corrected errors in old shapes
– Update to recent version of bullet physic engine
– Updated to SDL2
– Memory manager which improves speed and reduces memory footprint
– Country generation
– Dungeon name generation (but I think the names aren’t displayed yet).
– New level of detail algorithm for landscape and dungeon
– Improved java plugin support / added hooks
– Improved speed of string class
– Improved speed of animation system
– Bug fixes in the animation system
– Master of Materials now use relief mapping
– Navigation Mesh
– Complete new generation system for buildings
– Castle template set
– Templates for the dungeon generator
– The normal tools now do damage on enemies

So you see we updated really a lot. The voxel rendering system is completely replaced. So if you find any bugs just post it in the forum.

screenshot31

dungeon

dungeon2

dungeon3

dungeon4

dungeon5

dungeon6

But the biggest update is the improved speed of the game.