Dev Blog #33 -New stairs shape and first new animal

Happy New Year (I know it’s a little bit late, but the new animal did not work correctly so I could not post the news).

In the new update (which should come out today, depending on the upload speed of our internet connection).

We added:

  • New stairs shapes
  • The first new animal (finally the fish is swimming in the water).
  • Changed the player start (so that it starts near water).
  • Fixed a lot of bugs in the animation system.
  • Updated the world generation algorithm so that it can place monsters in the water
  • Updated the save game system so that it is compatible with the new animation system.

Ok here is a photo of the new stairs shape:

screenshot33

And we also created a nice little video:

To the fish: This is the first animal which uses our new game AI. If you go to near to the fish it’s stress level will increase and it will change into the panic behaviour. This means that it will swim very fast around which will make it difficult to hunt. Then if the fish is swimming to long it will change to the eat behaviour. In this case this means that it will swim to the ground.

A gold fish is also planned. And we have been busy with a bird:

And we imported nearly all new animal meshes into our game. Only the wolf and the bear still make problems. On the world generation part we implemented an A* search algorithm which will allow use to create streets between settlements.